Wednesday 31 October 2012

Slender Man Game

What is Slender? (May contain Spoilers)

Slender is a horror genre game that is based on the myth 'Slender Man'. Slender Man is known to capture young children and to bring them to another dimension, that is only from one perspective however. Slender is imposingly a very tall man (about 3 meters in height) with very long arms and tentacles on his back which he can extend and retract. He uses these limbs to ensnare his prey and capture victims.

The original Slender takes place in a forest with several pathways and locations. Your goal is to collect eight pages from ten locations. Eight locations will have pages while two won't. The page locations are at random each time you play the game.

The Ten Locations are:

- A bath maze.
- A spooky tree.
- Cross walls shaped like a '+'.
- Oil tanks.
- A giant red pillar.
- A few wooden pillars.
- A simple tanker.
- A small vehicle near a caravan.
- Some giant rocks.
- A long tunnel.

Here's a picture of the map

It is recommended by several people to create a route to collect all the pages. Rather than running around guessing where to go. As you collect the pages, the game gets harder and the music gets more intense. There are four levels of music. One is gained at page 1, the second at page 3, 5 and 7. 

How to know if Slender is nearby:

If you're screen starts to get static on it. Its a sign that Slender is nearby, if it gradually gains static, then run in the opposite direction Slender is in. Another sign would be a hard beat of sound. If you hear this then it is most likely you're going to lose the game, unless you can run fast enough away from him. The beat of sound normally only occurs when you spot Slender right next to you or behind you.  

Where to start first:

Most people normally start at the toughest locations which is probably the bath maze. That location has several dead ends which Slender could corner you in and your chance of escaping is extremely slim. The next location where people would most likely start, would be the cross walls. That location has several turns when you look for the page there and Slender could be right in front of the next turn you may very well take and make you jump out of your seat. Those who have a route to take when playing this game would normally just go for the closest page and attempt to finish the game as quick as possible. 

 How to keep Slender away:

As you collect more pages, it will be almost impossible to keep Slender away at a good distance from you. However during early game, if you see Slender, try and get a solid object between you and Slender. Some good objects are such as trees and pillars. Here's an example below.

 Key: S=Slender, T=Tree, You=You, ---=Ground

-----------S-----------
-----------------------
------------------------
-----------T----------
---------You----------

This is a good strategy on how to keep Slender at a good distance from you. Keep backing away keeping the tree between you and Slender. WARNING: Keep checking that Slender is still where he is, as he can disappear and teleport to another location, such as behind you...

Here's what you want

-----------S-----------
-----------------------
------------------------
-----------T----------
----------------------
--------------------
----------------------
---------You---------

This is what you do NOT want

----------------------
-----------------------
----------------------
----------T---------
--------------------
---------------------
---------You---------
----------S----------

The obvious Tip:

The most obvious tip to survive in Slender is DO NOT LOOK BEHIND YOU! Around 6-7 pages, Slender is pretty much always going to be behind you. So feel free to use your sprint to burst to the last few locations. 

Game Modes:

DayTime Mode: Pretty much the same game as regular Slender, except during day time. It is much less scary but will still make you jump out of your chair. There is no need for a flash light.

$20 Mode: Whenever you see Slender, instead of a bunch of piano keys being banged, the song 'Gimme 20 Dollars' by Ron Browz will begin to play, rather than the regular Slender music. Slender just wants his $20. 

Marble Honet Mode: You're visibility is decreased, static borders are added to the screen and you will have to deal with new page locations. Pretty much a harder version of Slender. 



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